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SoNodeSensor(3IV)

NAME

SoNodeSensor — sensor class that can be attached to Inventor nodes

INHERITS FROM

SoSensor > SoDelayQueueSensor > SoDataSensor > SoNodeSensor

SYNOPSIS

#include <Inventor/sensors/SoNodeSensor.h>

Methods from class SoNodeSensor:

SoNodeSensor()

SoNodeSensor(SoSensorCB *func, void *data)

~SoNodeSensor()

void

attach(SoNode *node)

void

detach()

SoNode *

getAttachedNode() const

Methods from class SoDataSensor:

void

setDeleteCallback(SoSensorCB *function, void *data)

SoNode *

getTriggerNode() const

SoField *

getTriggerField() const

SoPath *

getTriggerPath() const

void

setTriggerPathFlag(SbBool flag)

SbBool

getTriggerPathFlag() const

Methods from class SoDelayQueueSensor:

void

setPriority(uint32_t pri)

uint32_t

getPriority()

static uint32_t

getDefaultPriority()

virtual void

schedule()

virtual void

unschedule()

virtual SbBool

isScheduled()

Methods from class SoSensor:

void

setFunction(SoSensorCB *callbackFunction)

SoSensorCB *

getFunction() const

void

setData(void *callbackData)

void *

getData() const

DESCRIPTION

Node sensors detect changes to nodes, calling a callback function whenever any field of the node or, if the node is a group node, any children of the node change.

METHODS

SoNodeSensor()

SoNodeSensor(SoSensorCB *func, void *data)

Creation methods. The second method takes the callback function and data to be called when the sensor is triggered.

~SoNodeSensor()

Destroys the sensor, freeing up any memory associated with it after unscheduling it.

void

attach(SoNode *node)

void

detach()

SoNode *

getAttachedNode() const

The attach() method makes this sensor detect changes to the given node. The detach() method unschedules this sensor (if it is scheduled) and makes it ignore changes to the scene graph. The getAttachedNode() method returns the node that this sensor is sensing, or NULL if it is not attached to any node.

SEE ALSO

SoFieldSensor, SoPathSensor, SoDataSensor

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