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SoMaterial(3IV)

NAME

SoMaterial — surface material definition node

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoMaterial

SYNOPSIS

#include <Inventor/nodes/SoMaterial.h>

Fields from class SoMaterial:

SoMFColor

ambientColor

SoMFColor

diffuseColor

SoMFColor

specularColor

SoMFColor

emissiveColor

SoMFFloat

shininess

SoMFFloat

transparency

Methods from class SoMaterial:

SoMaterial()

static SoType

getClassTypeId()

Methods from class SoNode:

void

setOverride(SbBool state)

SbBool

isOverride() const

SoNode *

copy(SbBool copyConnections = FALSE) const

virtual SbBool

affectsState() const

static SoNode *

getByName(const SbName &name)

static int

getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void

setToDefaults()

SbBool

hasDefaultValues() const

SbBool

fieldsAreEqual(const SoFieldContainer *fc) const

void

copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool

set(const char *fieldDataString)

void

get(SbString &fieldDataString)

virtual int

getFields(SoFieldList &resultList) const

virtual SoField *

getField(const SbName &fieldName) const

SbBool

getFieldName(const SoField *field, SbName &fieldName) const

SbBool

isNotifyEnabled() const

SbBool

enableNotify(SbBool flag)

Methods from class SoBase:

void

ref()

void

unref() const

void

unrefNoDelete() const

void

touch()

virtual SoType

getTypeId() const

SbBool

isOfType(SoType type) const

virtual void

setName(const SbName &name)

virtual SbName

getName() const

DESCRIPTION

This node defines the current surface material properties for all subsequent shapes. SoMaterial sets several components of the current material during traversal.

Multiple values can be specified for the diffuseColor and transparency. Different shapes interpret materials with multiple values differently. To bind materials to shapes, use an SoMaterialBinding node.

FIELDS

SoMFColor

ambientColor

Ambient color of the surface.

SoMFColor

diffuseColor

Diffuse color(s) of the surface.

SoMFColor

specularColor

Specular color of the surface.

SoMFColor

emissiveColor

Emissive color of the surface.

SoMFFloat

shininess

Shininess coefficient of the surface. Values can range from 0.0 for no shininess (a diffuse surface) to 1.0 for maximum shininess (a highly polished surface).

SoMFFloat

transparency

Transparency value(s) of the surface. Values can range from 0.0 for opaque surfaces to 1.0 for completely transparent surfaces. If the transparency type is SoGLRenderAction::SCREEN_DOOR then only the first transparency value will be used. With other transparency types, multiple transparencies will be used, if the SoMaterial node contains as many transparencies as diffuse colors. If there are not as many transparencies as diffuse colors, only the first transparency will be used.

METHODS

SoMaterial()

Creates a material node with default settings.

static SoType

getClassTypeId()

Returns type identifier for this class.

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction

Sets the ambient color, the diffuse color, the specular color, the emissive color, the shininess, and the transparency of the current material.

FILE FORMAT/DEFAULTS

Material {

ambientColor

0.2 0.2 0.2

diffuseColor

0.8 0.8 0.8

specularColor

0 0 0

emissiveColor

0 0 0

shininess

0.2

transparency

0

}

SEE ALSO

SoBaseColor, SoLightModel, SoMaterialBinding, SoPackedColor

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