SoLOD(3IV)
NAME
SoLOD — distance-based level-of-detail switching group node
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoGroup > SoLOD
SYNOPSIS
#include <Inventor/nodes/SoLOD.h>
Fields from class SoLOD:
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SoMFFloat
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range
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SoSFVec3f
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center
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Methods from class SoLOD:
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SoLOD()
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static SoType
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getClassTypeId()
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Methods from class SoGroup:
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void
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addChild(SoNode *child)
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void
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insertChild(SoNode *child, int newChildIndex)
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SoNode *
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getChild(int index) const
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int
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findChild(const SoNode *child) const
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int
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getNumChildren() const
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void
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removeChild(int index)
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void
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removeChild(SoNode *child)
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void
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removeAllChildren()
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void
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replaceChild(int index, SoNode *newChild)
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void
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replaceChild(SoNode *oldChild, SoNode *newChild)
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Methods from class SoNode:
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void
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setOverride(SbBool state)
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SbBool
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isOverride() const
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SoNode *
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copy(SbBool copyConnections = FALSE) const
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virtual SbBool
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affectsState() const
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static SoNode *
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getByName(const SbName &name)
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static int
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getByName(const SbName &name, SoNodeList &list)
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Methods from class SoFieldContainer:
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void
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setToDefaults()
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SbBool
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hasDefaultValues() const
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SbBool
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fieldsAreEqual(const SoFieldContainer *fc) const
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void
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copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
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SbBool
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set(const char *fieldDataString)
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void
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get(SbString &fieldDataString)
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virtual int
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getFields(SoFieldList &resultList) const
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virtual SoField *
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getField(const SbName &fieldName) const
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SbBool
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getFieldName(const SoField *field, SbName &fieldName) const
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SbBool
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isNotifyEnabled() const
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SbBool
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enableNotify(SbBool flag)
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Methods from class SoBase:
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void
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ref()
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void
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unref() const
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void
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unrefNoDelete() const
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void
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touch()
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virtual SoType
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getTypeId() const
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SbBool
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isOfType(SoType type) const
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virtual void
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setName(const SbName &name)
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virtual SbName
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getName() const
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DESCRIPTION
This group node is used to allow applications to switch between various representations of objects automatically. The children of this node typically represent the same object or objects at varying levels of detail, from highest detail to lowest. The distance from the world-space eye point to the transformed center of the LOD is computed, and one child is drawn, based on the values in the ranges field.
More precisely, if the distance from the world-space eyepoint to the transformed center is D and the ranges array contains LAST_RANGE+1 values (numbered 0...LAST_RANGE), then:
if D < ranges[0] : Child 0 is drawn
else if ranges[i-1] < D < ranges[i] : Child i is drawn
else if D > ranges[LAST_RANGE] : Child LAST_RANGE+1 is drawn
Thus, N ranges and N+1 children should be specified. If you specify too few children, the last child will be used for the extra ranges. If you specify too few ranges, the extra children will never be used.
It is often useful to define the lowest detail child to be an SoInfo node. This causes the object to completely disappear if it is far enough away from the eyepoint. Defining the highest detail child to be an SoInfo node can also be useful if you want the object to disappear if it gets too close to the eyepoint.
FIELDS
World-space distances to use as switching criteria.
Object-space center of the model.
METHODS
Creates a distance-based level-of-detail node with default settings.
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static SoType
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getClassTypeId()
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Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoRayPickAction, SoCallbackAction
Only the child with the appropriate level of detail is traversed.
others
All implemented as for SoGroup.
FILE FORMAT/DEFAULTS
LOD {
}
SEE ALSO
SoSwitch, SoGroup